Sunday, October 7 2007
The implications of spliced human beings going insane with addictions for genetic material are enough to sit with you long after you're done playing.
Tuesday, May 7 2013
Sometimes an instruction as simple as "Press X" in a video game can lead to something profoundly familiar, profoundly intimate.
Monday, May 6 2013
Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.
Tuesday, April 30 2013
We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.