Borderlands 2
//Columns

Of Assholes and Antiheroes: Morality in 'Borderlands 2' | 25 Nov 2012 // 4:20 PM

Modern video games feature a plethora of antiheroes. But there are times when this archetype is taken too far, when the antihero becomes just an asshole.

//Reviews

'Borderlands 2': A Game, Not a World | 11 Nov 2012 // 4:30 PM

The world as it stands in Borderlands 2 isn’t a place; it is a strangely shaped arena. There is lip service paid to life on this rock, but none of it is convincing as all of it begins and ends within the sight of my gun barrel.

//Blogs

I’m Not a Traveler in 'Borderlands 2' (Unless I Want to Be) | 29 Nov 2012 // 9:00 PM

I'm storing guns out of sentimentality, not for safekeeping. Why?

Why I Played 'Borderlands 2' By Myself | 15 Nov 2012 // 9:00 PM

Groups of two or more tended to play Borderlands 2 as a shooter, while I still wanted to play it as an RPG.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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