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Borderlands 2

Columns

Sunday, November 25 2012

Of Assholes and Antiheroes: Morality in 'Borderlands 2'

Modern video games feature a plethora of antiheroes. But there are times when this archetype is taken too far, when the antihero becomes just an asshole.


Reviews

Sunday, November 11 2012

'Borderlands 2': A Game, Not a World

The world as it stands in Borderlands 2 isn’t a place; it is a strangely shaped arena. There is lip service paid to life on this rock, but none of it is convincing as all of it begins and ends within the sight of my gun barrel.


Blogs

Thursday, November 29 2012

I’m Not a Traveler in 'Borderlands 2' (Unless I Want to Be)

I'm storing guns out of sentimentality, not for safekeeping. Why?


Thursday, November 15 2012

Why I Played 'Borderlands 2' By Myself

Groups of two or more tended to play Borderlands 2 as a shooter, while I still wanted to play it as an RPG.


Sunday, November 4 2012

Moving Pixels Podcast: 'Borderlands 2,' Like 'Borderlands' But '2'

Gearbox hasn't reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.


Wednesday, September 26 2012

'Borderlands 2' and the Art of Support

If you really want to enjoy the systems of Borderlands 2, play Maya, play support, and absolutely play with friends.


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