Borderlands 2

Of Assholes and Antiheroes: Morality in 'Borderlands 2' | 25 Nov 2012 // 4:20 PM

Modern video games feature a plethora of antiheroes. But there are times when this archetype is taken too far, when the antihero becomes just an asshole.


'Borderlands 2': A Game, Not a World | 11 Nov 2012 // 4:30 PM

The world as it stands in Borderlands 2 isn’t a place; it is a strangely shaped arena. There is lip service paid to life on this rock, but none of it is convincing as all of it begins and ends within the sight of my gun barrel.


I’m Not a Traveler in 'Borderlands 2' (Unless I Want to Be) | 29 Nov 2012 // 9:00 PM

I'm storing guns out of sentimentality, not for safekeeping. Why?

Why I Played 'Borderlands 2' By Myself | 15 Nov 2012 // 9:00 PM

Groups of two or more tended to play Borderlands 2 as a shooter, while I still wanted to play it as an RPG.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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