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Braid

Reviews

Thursday, August 28 2008

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Blogs

Wednesday, April 18 2012

'Neuromancer' and The Beauty of Sad Endings

Sometimes, the most satisfying ending is a depressing one.


Monday, April 2 2012

The Problems and Potential of 'Closure'

"Is this a sequel to Braid? Or that other game with the kid in the dark?"


Monday, August 2 2010

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?


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