Call for Essays About Any Aspect of Popular Culture, Present or Past



Thursday, August 28 2008


The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Friday, March 27 2015

There's a Reason 'Braid' Wasn't a Bullet-Hell Game

Disorder might have something profound to say, but it certainly doesn’t know how to say it -- or through what genre.

Wednesday, April 18 2012

'Neuromancer' and The Beauty of Sad Endings

Sometimes, the most satisfying ending is a depressing one.

Monday, April 2 2012

The Problems and Potential of 'Closure'

"Is this a sequel to Braid? Or that other game with the kid in the dark?"

Monday, August 2 2010

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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