Braid | 28 Aug 2008 // 4:00 PM

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


There's a Reason 'Braid' Wasn't a Bullet-Hell Game | 27 Mar 2015 // 1:00 AM

Disorder might have something profound to say, but it certainly doesn’t know how to say it -- or through what genre.

'Neuromancer' and The Beauty of Sad Endings | 18 Apr 2012 // 10:00 PM

Sometimes, the most satisfying ending is a depressing one.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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