Call of Duty: World at War
//Reviews

Call of Duty: World at War | 8 Jan 2009 // 3:00 PM

Call of Duty: World at War's catalysts for combat personalize the brutality that the player will mete out on the Axis by dehumanizing and "othering" the Japanese and the Germans as barbarians and monsters.

//Mixed media
//Blogs

Moving Pixels Podcast: Our Own Points of View on 'Hardcore Henry'

// Moving Pixels

"Hardcore Henry gives us a chance to consider not how well a video game translates to film, but how well a video game point of view translates to film.

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