Cars
//Reviews

Cars | 13 Jul 2006 // 10:00 PM

We are finally getting to the point where controlling the avatar on-screen is actually like taking on the role of the movie's protagonist.

Cars | 31 Dec 1994 // 7:03 PM

We are finally getting to the point where controlling the avatar on-screen is actually like taking on the role of the movie's protagonist.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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