Coney Island
//Reviews

Coney Island | 21 Mar 2006 // 7:00 PM

Coney Island deals with the darkness beneath the parks' bright surfaces with discretion, resisting the urge to play every clown image for maximum Carnival of the Soul eeriness.

//Mixed media
//Blogs

Players Lose Control in ‘Tales from the Borderlands’

// Moving Pixels

"This is an interactive story in which players don’t craft the characters, we just control them.

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