Darkwatch
//Reviews

Darkwatch | 23 Aug 2005 // 8:00 PM

You can see what it wants to do and what it wants to be, but when it falls short all you can really do is grimace and say, 'Aw... well at least it tried.'

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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