Dead Island
//Columns

If You Can’t Help Me, Just Die: Survival in ‘Dead Island’ | 17 Nov 2011 // 4:00 PM

Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.

//Reviews

Dead Island | 15 Sep 2011 // 5:00 PM

The fighting, looting, crafting, and acting lift Dead Island above its many technical issues.

//Blogs

Evoking Horror Through Contrast in 'Dead Island' | 9 May 2013 // 11:00 PM

The first half of Dead Island contains an interesting subtext concerning class warfare that’s only apparent now after playing the subtext-fee Riptide.

Could You Carry Our Stuff? Oh, and Maybe the Plot, Too, While You're at It | 20 Sep 2011 // 11:00 PM

Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.

//Mixed media
//Blogs

A Chat with José González at Newport Folk Festival

// Notes from the Road

"José González's sets during Newport Folk Festival weren't on his birthday (that is today) but each looked to be a special intimate performance.

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