Dead Island

If You Can’t Help Me, Just Die: Survival in ‘Dead Island’ | 17 Nov 2011 // 4:00 PM

Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.


Dead Island | 15 Sep 2011 // 5:00 PM

The fighting, looting, crafting, and acting lift Dead Island above its many technical issues.


Evoking Horror Through Contrast in 'Dead Island' | 9 May 2013 // 11:00 PM

The first half of Dead Island contains an interesting subtext concerning class warfare that’s only apparent now after playing the subtext-fee Riptide.

Could You Carry Our Stuff? Oh, and Maybe the Plot, Too, While You're at It | 20 Sep 2011 // 11:00 PM

Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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