If You Can’t Help Me, Just Die: Survival in ‘Dead Island’ | 17 Nov 2011 // 3:00 PM
Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.
Dead Island | 15 Sep 2011 // 4:00 PM
The fighting, looting, crafting, and acting lift Dead Island above its many technical issues.
Evoking Horror Through Contrast in 'Dead Island' | 9 May 2013 // 10:00 PM
The first half of Dead Island contains an interesting subtext concerning class warfare that’s only apparent now after playing the subtext-fee Riptide.
Could You Carry Our Stuff? Oh, and Maybe the Plot, Too, While You're at It | 20 Sep 2011 // 10:00 PM
Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.