Dead Island
//Columns

If You Can’t Help Me, Just Die: Survival in ‘Dead Island’ | 17 Nov 2011 // 3:00 PM

Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.

//Reviews

Dead Island | 15 Sep 2011 // 4:00 PM

The fighting, looting, crafting, and acting lift Dead Island above its many technical issues.

//Blogs

Evoking Horror Through Contrast in 'Dead Island' | 9 May 2013 // 10:00 PM

The first half of Dead Island contains an interesting subtext concerning class warfare that’s only apparent now after playing the subtext-fee Riptide.

Could You Carry Our Stuff? Oh, and Maybe the Plot, Too, While You're at It | 20 Sep 2011 // 10:00 PM

Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.

//Mixed media
//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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