Dead Space 2

Dead Space 2 | 3 Feb 2011 // 3:00 PM

In the Sprawl, you’ll see evidence time and time again that nothing is sacred. These monsters are indifferent to age, race, or gender. In this way, the setting makes the monsters even scarier.


Moving Pixels Podcast: It's Very Dead... in Space | 27 Feb 2011 // 9:00 PM

With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.

The Cybernetic Conundrum: Posthumanism and 'Dead Space' | 7 Feb 2011 // 9:00 PM

The Necromorphs represent a level of posthuman development that extends far further than the protagonist of Dead Space is willing to go -- the point at which humanity is erased, allowing for the rise of the posthuman.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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