Dead Space

Dead Space | 6 Nov 2008 // 3:00 PM

While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.


'Dead Space 3' and Co-op Horror | 13 Feb 2013 // 9:00 PM

The art of designing for horror takes practice. I gladly applaud those not yet willing to surrender defeat.

'Dead Space': The Frightening, the Dauntless, and the Meh | 23 Oct 2012 // 10:00 PM

Dead Space is too normal in video game design terms to remain scary.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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