CFP: The Legacy of Radiohead's 'The Bends' 20 Years On [Deadlines: 4 Feb / 19 Feb]

Dead Space


Thursday, November 6 2008

Dead Space

While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.


Wednesday, February 13 2013

'Dead Space 3' and Co-op Horror

The art of designing for horror takes practice. I gladly applaud those not yet willing to surrender defeat.

Tuesday, October 23 2012

'Dead Space': The Frightening, the Dauntless, and the Meh

Dead Space is too normal in video game design terms to remain scary.

Thursday, September 22 2011

Scary Transmedia Synergy Within the 'Gears of War' Universe

Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.

Sunday, February 27 2011

Moving Pixels Podcast: It's Very Dead... in Space

With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.

Tuesday, February 8 2011

Isaac Clarke: Intergalactic Handyman

Dead Space is a game that finds heroism in doing real work.

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