Thursday, November 6 2008
While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.
Wednesday, February 13 2013
The art of designing for horror takes practice. I gladly applaud those not yet willing to surrender defeat.
Tuesday, October 23 2012
Dead Space is too normal in video game design terms to remain scary.
Thursday, September 22 2011
Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.
Sunday, February 27 2011
With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.
Tuesday, February 8 2011
Dead Space is a game that finds heroism in doing real work.