Monday, February 11 2013
The audience, if they’re still watching (or playing), becomes hyper focused on the mundane details that in other works would be ignored or edited out.
Tuesday, October 9 2012
Dear Esther isn't your traditional horror story because it isn't within the work itself that the scares reside. It’s what you bring out of this ghost story into the real world that scares the most.
Monday, March 26 2012
Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.