Don’t Starve

Don't Starve | 25 Apr 2013 // 8:15 PM

Even when it’s approachable and tempting, it’s still frustrating. However, its frustrations are born out of a consistent design philosophy, and its world is filled with such unexpected interactive depth and variety that I can’t help but respect it.


Endless Play, Endlessly Pursued Goals, and Just Remember: “Don't Starve” | 9 Apr 2013 // 11:00 PM

This is a game that provokes only existential angst in me through its reflection of endless maintenance within a system. I feel like if Franz Kafka had created a game, this would be exactly his kind of game.

//Mixed media

Terror, Dolls, Madhouses: Three for the Price of Price

// Short Ends and Leader

"Three Vincent Price projects from American International.

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