Dragon Age: Origins | 28 Jan 2010 // 4:00 PM
I could make decisions based upon what I thought was right and wrong for my characters rather than what I thought would best “game” the system.
Dying Is a Learning Opportunity | 10 Nov 2016 // 2:19 AM
A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.
Go Small: Find the Thrill in Humble Stakes | 27 Apr 2016 // 2:55 AM
When a game does engage with what's sublime in being human, it often still reverts to staid larger-than-life tropes. However, what I'm looking for is the adventures of the everyday.