Dragon Age: Origins
//Reviews

Dragon Age: Origins | 28 Jan 2010 // 3:00 PM

I could make decisions based upon what I thought was right and wrong for my characters rather than what I thought would best “game” the system.

//Blogs

Dying Is a Learning Opportunity | 10 Nov 2016 // 1:19 AM

A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.

Go Small: Find the Thrill in Humble Stakes | 27 Apr 2016 // 1:55 AM

When a game does engage with what's sublime in being human, it often still reverts to staid larger-than-life tropes. However, what I'm looking for is the adventures of the everyday.

//Mixed media
//Blogs

Exposition Dumps Don't Need Dialogue in 'Virginia'

// Moving Pixels

"Virginia manages to have an exposition dump without wordy exposition.

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