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Driver: San Francisco

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Thursday, September 20 2012

'Driver: San Francisco' is a Game Without Stakes

Most of Driver takes place in a dream, so there's almost nothing at stake in this story. Yet it still works.


Monday, September 17 2012

'Driver: San Francisco': The Best Game of 2011 that No One Played

Despite the seemingly superficial nature of the plot, Driver: San Francisco does go places much deeper than an episode of Starsky & Hutch might go. Driver: San Francisco may have those elements, but it is not about them. Instead, it is an exploration of a police detective's psyche.


Monday, March 5 2012

Never Break the Flow: Interface Design in 'Driver: San Francisco'

In its quest to never break the flow, the game has to turn the pacing over to the player. The swiftness and fluidity with which the player can switch from high octane 1970s driving action to serene “leaf on the wind” Zen-like travel to existential goal-oriented, laser-guided focus speaks to a game dedicated to a user interface that not only facilitates play but creates a quality experience in its own right


Monday, February 6 2012

'Driver: San Francisco' and 'Drive'

Two men dictated by driving: one driven by an intense focus on the calm precision necessary to master the physical science of it all, the other driven by the raw emotional power that a two ton extension of the self provides.


Monday, January 23 2012

The Intersection of Mechanics and Aesthetics in 'Driver: San Francisco'

The player is given a power to behave like one would in an exaggerated 1970s cop show. That's the implied memories that that era imbued on culture in our collective memory, a cultural meme that exists in both the real-life player’s mind and evidentially in the mind of the fictional John Tanner.


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