Fallout 3

Virtual Worlds, Real Choices: What Blowing Up Megaton (or not) Taught Me About Myself | 7 May 2012 // 5:00 PM

Developers of games like Heavy Rain, Mass Effect, and Fallout 3 take pride in their ability to provide players with the experience of deciding for themselves exactly how plot lines will develop in their games. So why are we gamers fixated on the idea of making and playing such games?


Fallout 3 | 12 Feb 2009 // 2:00 PM

The player who sticks to the city or limits himself to the main (and fairly conventional) quest-line will miss the pearls inside Fallout 3's bombed-out shell.


The Vapid Raiders of 'Fallout 4' | 18 Nov 2015 // 2:09 AM

Fallout: New Vegas, Fallout 4's predecessor, completely eclipses Fallout 4 in the area of creating a deep world filled to the brim with interesting characters and factions, whether they be friend or foe.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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