Virtual Worlds, Real Choices: What Blowing Up Megaton (or not) Taught Me About Myself | 7 May 2012 // 5:00 PM
Developers of games like Heavy Rain, Mass Effect, and Fallout 3 take pride in their ability to provide players with the experience of deciding for themselves exactly how plot lines will develop in their games. So why are we gamers fixated on the idea of making and playing such games?
Fallout 3 | 12 Feb 2009 // 2:00 PM
The player who sticks to the city or limits himself to the main (and fairly conventional) quest-line will miss the pearls inside Fallout 3's bombed-out shell.