Far Cry

Far Cry | 7 Sep 2004 // 7:00 PM

Far Cry was designed not just to look good; it actually aspires to beauty. Taking advantage of the technology to display more than the grotesque is a bit of a startling shift for the genre.

Far Cry: Instincts | 31 Dec 1994 // 6:03 PM

What is instantly intelligible when playing this new game is that Far Cry: Instincts has been created with the Xbox's limitations in mind.


How Game Designers Could Benefit By Letting Hard-core Fans Play for Free | 25 Nov 2014 // 4:06 AM

More often than not, blockbuster video games tend to ship incomplete.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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