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FarmVille

Columns

Tuesday, February 18 2014

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.


Blogs

Tuesday, September 27 2011

Paying to Own, Paying to Compete: Monetizing the Social Game

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.


News

Tuesday, March 1 2011

How FarmVille's makers missed the boat on the next great era of gaming

Before there were virtual farmers in FarmVille and virtual shop owners in CityVille, there was Ultima Online. Considered to be one of the first successful


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