Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 9:15 PM
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Paying to Own, Paying to Compete: Monetizing the Social Game | 27 Sep 2011 // 11:00 PM
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
How FarmVille's makers missed the boat on the next great era of gaming | 1 Mar 2011 // 2:04 AM
Before there were virtual farmers in FarmVille and virtual shop owners in CityVille, there was Ultima Online. Considered to be one of the first successful