Farmville
//Columns

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 8:15 PM

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

//Blogs

Paying to Own, Paying to Compete: Monetizing the Social Game | 27 Sep 2011 // 10:00 PM

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.

//Mixed media
//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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