Farmville
//Columns

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 8:15 PM

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

//Blogs

Paying to Own, Paying to Compete: Monetizing the Social Game | 27 Sep 2011 // 10:00 PM

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.

//Mixed media
//Blogs

"Island of Lemurs: Madagascar" Is Cute but Spooky

// Short Ends and Leader

"This flick is a superficial but eye-popping survey for armchair nature tourists.

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