Farmville
//Columns

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 9:15 PM

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

//Blogs

Paying to Own, Paying to Compete: Monetizing the Social Game | 27 Sep 2011 // 11:00 PM

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.

//Mixed media
//Blogs

Supernatural: Season 11, Episode 19 - "The Chitters"

// Channel Surfing

"Another stand-alone episode, but there's still plenty to discuss in the Supernatural world.

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