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Tuesday, February 18 2014

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.


Blogs

Tuesday, September 27 2011

Paying to Own, Paying to Compete: Monetizing the Social Game

No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.


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