Thursday, May 6 2010
The linear portion of the game is linear for a reason. The willingness to intentionally limit the gameplay for such a stretch of time is such a ballsy move by the developers that you can't help but admire it.
Tuesday, February 8 2011
Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.
Thursday, September 9 2010
'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.
Thursday, September 2 2010
For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun
Monday, January 25 2010
New FFXIII edition revealed