Final Fantasy XIII
//Reviews

Final Fantasy XIII | 6 May 2010 // 4:00 PM

The linear portion of the game is linear for a reason. The willingness to intentionally limit the gameplay for such a stretch of time is such a ballsy move by the developers that you can't help but admire it.

//Blogs

Do Some Games Exist in the Future? | 8 Feb 2011 // 1:00 AM

Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.

Considering the Slow Burn of 'Final Fantasy XIII' | 9 Sep 2010 // 10:00 PM

'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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