Flower | 8 Mar 2009 // 4:00 PM

The world of Flower becomes extremely closed off from one stage to another, because each level is merely a showcase for a new single mechanic without any regard to the previous level.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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