Flower
//Reviews

Flower | 8 Mar 2009 // 4:00 PM

The world of Flower becomes extremely closed off from one stage to another, because each level is merely a showcase for a new single mechanic without any regard to the previous level.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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