Flower
//Reviews

Flower | 8 Mar 2009 // 5:00 PM

The world of Flower becomes extremely closed off from one stage to another, because each level is merely a showcase for a new single mechanic without any regard to the previous level.

//Mixed media
//Blogs

Players Lose Control in ‘Tales from the Borderlands’

// Moving Pixels

"This is an interactive story in which players don’t craft the characters, we just control them.

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