Gears of War

Blood, Bugs and Gore: 'Gears of War 2', Postpartum Edition | 23 Feb 2014 // 8:30 PM

Gears of War is not about narrative. It's about gut instinct. Pure, primal, primitive emotion. It paints on a big canvas, and uses thick brushstrokes, but the result is an unfiltered, expressionistic roar. It's just like a newborn baby.

The Sword Is Mightier Than the Gun | 27 May 2013 // 5:30 PM

In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.


The Secret to Sequels | 10 Dec 2013 // 1:00 AM

The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.

An Open Letter to Cliff Bleszinski Following the Release of 'Gears of War 3' | 6 Oct 2011 // 3:00 AM

Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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