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Gears of War

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Sunday, February 23 2014

Blood, Bugs and Gore: 'Gears of War 2', Postpartum Edition

Gears of War is not about narrative. It's about gut instinct. Pure, primal, primitive emotion. It paints on a big canvas, and uses thick brushstrokes, but the result is an unfiltered, expressionistic roar. It's just like a newborn baby.


Monday, May 27 2013

The Sword Is Mightier Than the Gun

In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.


Blogs

Tuesday, December 10 2013

The Secret to Sequels

The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.


Thursday, October 6 2011

An Open Letter to Cliff Bleszinski Following the Release of 'Gears of War 3'

Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.


Wednesday, October 5 2011

'Gears of War 3': A Triumphant Past, a Familiar Present, and an Uncertain Future

Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.


Thursday, September 22 2011

Scary Transmedia Synergy Within the 'Gears of War' Universe

Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.


Monday, September 19 2011

For the Horde: Marxism in 'Gears of War'

The Gears of War series, up to the third, has followed all the steps of a proletariat revolution.


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