Blood, Bugs and Gore: 'Gears of War 2', Postpartum Edition | 23 Feb 2014 // 8:30 PM
Gears of War is not about narrative. It's about gut instinct. Pure, primal, primitive emotion. It paints on a big canvas, and uses thick brushstrokes, but the result is an unfiltered, expressionistic roar. It's just like a newborn baby.
The Sword Is Mightier Than the Gun | 27 May 2013 // 5:30 PM
In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.
Best of the Moving Pixels Podcast: Storytelling in War Games | 5 Dec 2016 // 2:00 AM
Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.
The Secret to Sequels | 10 Dec 2013 // 1:00 AM
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.