Gears of War
//Columns

Blood, Bugs and Gore: 'Gears of War 2', Postpartum Edition | 23 Feb 2014 // 8:30 PM

Gears of War is not about narrative. It's about gut instinct. Pure, primal, primitive emotion. It paints on a big canvas, and uses thick brushstrokes, but the result is an unfiltered, expressionistic roar. It's just like a newborn baby.

The Sword Is Mightier Than the Gun | 27 May 2013 // 5:30 PM

In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.

//Blogs

Best of the Moving Pixels Podcast: Storytelling in War Games | 5 Dec 2016 // 2:00 AM

Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.

The Secret to Sequels | 10 Dec 2013 // 1:00 AM

The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.

//Mixed media
//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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