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Gone Home

Reviews

Thursday, August 22 2013

Discovering the Familiar in 'Gone Home'

I have never worried so much about where light switches are in a video game as I have in Gone Home, dreading what might be lurking in dark corners because the setting, the gameplay, and the tone of the game's mystery suggested to me that I should.


Blogs

Friday, December 20 2013

'Gone Home' Is the Best Romance Video Games Can Offer

Gone Home is impressive not because all game stories supposedly suck and it's better than average, but because video games are not well-suited to romance.


Monday, October 7 2013

Moving Pixels Podcast: Haunted Homes and 'Gone Home'

'Gone Home' affords players the opportunity to practice a little archaeology on a late twentieth century American home. And maybe to exorcise a few ghosts from that period as well.


Thursday, October 3 2013

Learning from 'Gone Home'

Gone Home doesn't set out to preach, but it offers some valuable lessons for how to create a memorable game.


Wednesday, September 11 2013

No More Mirrors: Reflecting the Reality of Unreal Lives

The oddest detail in a game world that concerns itself with including shampoo bottles, cereal boxes, and VHS tapes is the fact that the house that you occupy in Gone Home is missing one item so common to human experience and so common to domestic spaces. This is a home that contains no mirrors.


Wednesday, August 28 2013

The Making of Family in 'Gone Home'

Gone Home doesn’t merely leave you in an empty home and ask you to make a story. It asks you to make a family.


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