Thursday, August 22 2013
I have never worried so much about where light switches are in a video game as I have in Gone Home, dreading what might be lurking in dark corners because the setting, the gameplay, and the tone of the game's mystery suggested to me that I should.
Friday, December 20 2013
Gone Home is impressive not because all game stories supposedly suck and it's better than average, but because video games are not well-suited to romance.
Monday, October 7 2013
'Gone Home' affords players the opportunity to practice a little archaeology on a late twentieth century American home. And maybe to exorcise a few ghosts from that period as well.
Thursday, October 3 2013
Gone Home doesn't set out to preach, but it offers some valuable lessons for how to create a memorable game.
Wednesday, September 11 2013
The oddest detail in a game world that concerns itself with including shampoo bottles, cereal boxes, and VHS tapes is the fact that the house that you occupy in Gone Home is missing one item so common to human experience and so common to domestic spaces. This is a home that contains no mirrors.
Wednesday, August 28 2013
Gone Home doesn’t merely leave you in an empty home and ask you to make a story. It asks you to make a family.