Predictable Difficulty is Fun Difficulty | 2 May 2013 // 10:00 PM

A level doesn’t change. It's predictable, so it's easier to gauge how my skills and knowledge have grown.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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