Guacamelee
//Blogs

Predictable Difficulty is Fun Difficulty | 2 May 2013 // 11:00 PM

A level doesn’t change. It's predictable, so it's easier to gauge how my skills and knowledge have grown.

//Mixed media
//Blogs

The Specter of Multiplayer Hangs Over 'Door Kickers'

// Moving Pixels

"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.

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