Half-Life 2

The Success and Failure of Silence: Gordon Freeman in 'Half-Life' and 'Half-Life 2' | 15 Jul 2014 // 8:15 PM

How can a character without voice or choice connect with players on an emotional level?

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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