Halo: Reach
//Blogs

'Neuromancer' and The Beauty of Sad Endings | 18 Apr 2012 // 10:00 PM

Sometimes, the most satisfying ending is a depressing one.

On Liking 'Halo' for the Story | 27 Sep 2010 // 4:00 PM

Henry Jenkins's ideas of transmedia and convergence culture may have huge implications for what it means to be a "gamer" in a media generation in which play is optional.

//Mixed media
//Blogs

'Cube Escape' Is Free, Frustrating, and Weirdly Compelling

// Moving Pixels

"The Cube Escape games are awful puzzle games, but they're an addicting descent into madness.

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