Heavy Rain

Virtual Worlds, Real Choices: What Blowing Up Megaton (or not) Taught Me About Myself | 7 May 2012 // 5:00 PM

Developers of games like Heavy Rain, Mass Effect, and Fallout 3 take pride in their ability to provide players with the experience of deciding for themselves exactly how plot lines will develop in their games. So why are we gamers fixated on the idea of making and playing such games?


Heavy Rain | 18 Mar 2010 // 4:00 PM

Heavy Rain works some impressive feats of character development to overcome an insulting plot hole.


Never-Ending Story: The Role of Gameplay in Modern Adventure Games | 17 Feb 2015 // 1:00 AM

By prioritizing storytelling in video games, developers inadvertently send the signal that gameplay innovation is less important to the growing medium.

PS3 Game Exclusive - Heavy Rain (Trailer) | 5 Feb 2010 // 12:00 AM

Heavy Rain is the new PS3 exclusive game from developers Quantic Dream who made waves with the stylistically similar Indigo Prophecy in 2007. I'm anxious to

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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