Hohokum
//Reviews

Hohokum | 25 Aug 2014 // 3:34 AM

The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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