Hohokum | 25 Aug 2014 // 2:34 AM

The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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