Jade | 19 Apr 2010 // 4:00 PM

Jade denies the viewer the pleasures that are needlessly treated as being beyond reach despite being right there on the screen in front of us, begging to be rearranged, realized and enlivened.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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