Joe and Max

Joe and Max (2002) | 17 Mar 2003 // 6:00 PM

Meditates on the space these celebrity athletes occupied for their respective societies, serving as reluctant folk heroes and symbols for their nations.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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