Katamari Damacy

Katamari Damacy | 19 Oct 2004 // 7:00 PM

As the industry becomes more mainstream and the costs of development increase with each new hardware cycle, it seems like game creators are beginning to try to follow proven formulas out of fear of poor returns.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article