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Kentucky Route Zero

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Tuesday, December 17 2013

The Indifference of 'Kentucky Route Zero' to the Platonic Ideal of Video Games

Kentucky Route Zero creates non-Euclidean spaces that cannot exist, not as an expression of the possibilities of video game space when unshackled by the constraints of the real world, but as an outright rejection of the common standard of video game spaces.


Tuesday, February 12 2013

I don't think you can win this game. On the box, it says it's a tragedy.

Hamlet tried. Lear tried. Macbeth tried. Pac-Man tried. Play while you can. For in another level or two, you may die.


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