League of Legends

The Benefits of Not Really Living: On Let's Plays in Videogaming | 16 Jul 2014 // 8:30 PM

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 8:15 PM

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.


The Roar of a 'League of Legends' Crowd | 28 Aug 2014 // 12:59 AM

The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?

Understanding "OP" in 'League of Legends' | 14 Aug 2014 // 1:00 AM

Balance is a design concept that sits upon the shifting sands of player perception and behavior.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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