The Benefits of Not Really Living: On Let's Plays in Videogaming | 16 Jul 2014 // 9:30 PM
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.
Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 9:15 PM
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
The Roar of a 'League of Legends' Crowd | 28 Aug 2014 // 1:59 AM
The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?
Understanding "OP" in 'League of Legends' | 14 Aug 2014 // 2:00 AM
Balance is a design concept that sits upon the shifting sands of player perception and behavior.