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League of Legends

Columns

Wednesday, July 16 2014

The Benefits of Not Really Living: On Let's Plays in Videogaming

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.


Tuesday, February 18 2014

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.


Blogs

Thursday, August 28 2014

The Roar of a 'League of Legends' Crowd

The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?


Thursday, August 14 2014

Understanding "OP" in 'League of Legends'

Balance is a design concept that sits upon the shifting sands of player perception and behavior.


Tuesday, July 8 2014

Dressing Classy in 'League of Legends'

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.


Thursday, June 19 2014

How Fantasy LCS is Changing 'League of Legends'

Will Fantasy LCS have the power to bring new fans into the eSports scene, including those who do not watch or even play video games?


Wednesday, June 18 2014

Worshiping at the Altar of 'Smite'

At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.


On Having Caught 'Em All (Moving Pixels) [11.Jun.14]
Labor Relations and 'League of Legends' (Moving Pixels) [19.Dec.13]
Change and Literacy in 'League of Legends' (Moving Pixels) [10.Apr.13]
Requiem for a Tiny Internet (Moving Pixels) [10.Jan.12]
A 'League of Legends' Balancing Act (Moving Pixels) [12.Oct.11]
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