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League of Legends

Columns

Wednesday, July 16 2014

The Benefits of Not Really Living: On Let's Plays in Videogaming

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.


Tuesday, February 18 2014

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.


Blogs

Tuesday, July 8 2014

Dressing Classy in 'League of Legends'

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.


Thursday, June 19 2014

How Fantasy LCS is Changing 'League of Legends'

Will Fantasy LCS have the power to bring new fans into the eSports scene, including those who do not watch or even play video games?


Wednesday, June 18 2014

Worshiping at the Altar of 'Smite'

At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.


Wednesday, June 11 2014

On Having Caught 'Em All

Am I playing video games or at times merely enduring them?


Thursday, April 10 2014

Learning from 'League of Legends' "URF" Mode

Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.


Labor Relations and 'League of Legends' (Moving Pixels) [19.Dec.13]
Change and Literacy in 'League of Legends' (Moving Pixels) [10.Apr.13]
Requiem for a Tiny Internet (Moving Pixels) [10.Jan.12]
A 'League of Legends' Balancing Act (Moving Pixels) [12.Oct.11]
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