League of Legends
//Columns

The Benefits of Not Really Living: On Let's Plays in Videogaming | 16 Jul 2014 // 9:30 PM

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming | 18 Feb 2014 // 9:15 PM

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

//Blogs

Bad Will Towards Men | 10 Dec 2015 // 3:00 AM

Multiplayer games are booming, but they’re often the type of games that systemically inspire irritation towards one another.

The Roar of a 'League of Legends' Crowd | 28 Aug 2014 // 1:59 AM

The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?

//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

READ the article