Manhunt
//Reviews

Manhunt | 10 Feb 2004 // 6:00 PM

Unlike its predecessors, Manhunt has little to do with story, but instead is driven by your need to kill.

//Mixed media
//Blogs

In Motion: On the Emptiness of Progress

// Moving Pixels

"Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".

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