Metal Gear Acid
//Reviews

Metal Gear Acid | 31 Dec 1994 // 7:03 PM

If the gameplay inspires some slight meditation on fate and manipulation, the story is obsessed with it.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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