New Super Mario Bros.
//Reviews

New Super Mario Bros. | 17 Dec 2009 // 4:00 PM

Mario hasn't changed or grown up after all these years. This somehow feels both relevant and refreshing.

New Super Mario Bros. | 25 Jun 2006 // 10:00 PM

Playing New Super Mario Bros. is a lot like shagging an ex: it's satisfying in the moment, but afterwards you realize your effort could have been spent better elsewhere.

//Blogs

Dying Is a Learning Opportunity | 10 Nov 2016 // 2:19 AM

A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.

//Mixed media
//Blogs

Players Lose Control in ‘Tales from the Borderlands’

// Moving Pixels

"This is an interactive story in which players don’t craft the characters, we just control them.

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