Next | 4 Oct 2007 // 4:58 PM

Suspense and that familiar adrenaline rush come with creativity, not clock crunching. Next fails to fully understand this, and ends up paying for it in the end.

Next (2007) | 26 Apr 2007 // 9:00 PM

The film doesn’t try to explain or rationalize its essential trick, but drops you rather perfunctorily into Cris' multiple dilemmas.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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