Objectified
//Columns

Designing Consent | 21 Jan 2010 // 3:00 PM

Industrial design aspires to the commanding heights of consumer society, building its policy prescriptions and dogmatic assumptions about what makes us happy directly into the objects available to us.

//Reviews

Surveying the Design of Everyday Objects in 'Objectified' | 6 Jan 2013 // 4:05 PM

Gary Hustwit's films are linked by a concern with the role of design in what people do everyday, largely as part of the little-thought-about background to daily life, particularly in cities and in the postindustrial consumer societies of North America, Europe, and East Asia.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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