Papers, Please

'Papers, Please' and the Bureacracy of Play | 29 Sep 2014 // 8:14 PM

Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.


Choice and Consequence in 'Papers, Please' | 1 Jul 2014 // 5:00 AM

Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.

Systems and Activism in 'Papers, Please' | 16 Jan 2014 // 1:00 AM

In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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