'Papers, Please' and the Bureacracy of Play | 29 Sep 2014 // 9:14 PM
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.
Choice and Consequence in 'Papers, Please' | 1 Jul 2014 // 6:00 AM
Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.
Systems and Activism in 'Papers, Please' | 16 Jan 2014 // 2:00 AM
In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.