Monday, September 29 2014
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.
Tuesday, July 1 2014
Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.
Thursday, January 16 2014
In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.
Wednesday, May 8 2013
Without ever hammering players with an overt message, Rohrer and Pope have quietly made some of today's most politically relevant games.
Wednesday, May 1 2013
Papers, Please conveys the insidious weight of bureaucracy, one passport at a time.