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Papers, Please

Features

Monday, September 29 2014

'Papers, Please' and the Bureacracy of Play

Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.


Blogs

Tuesday, July 1 2014

Choice and Consequence in 'Papers, Please'

Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.


Thursday, January 16 2014

Systems and Activism in 'Papers, Please'

In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.


Wednesday, May 8 2013

The Cost of Security in 'Castle Doctrine' and 'Papers, Please'

Without ever hammering players with an overt message, Rohrer and Pope have quietly made some of today's most politically relevant games.


Wednesday, May 1 2013

Experiencing the Banality of Evil in 'Papers, Please'

Papers, Please conveys the insidious weight of bureaucracy, one passport at a time.


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