Papers, Please
//Features

'Papers, Please' and the Bureacracy of Play | 29 Sep 2014 // 9:14 PM

Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.

//Blogs

Choice and Consequence in 'Papers, Please' | 1 Jul 2014 // 6:00 AM

Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.

Systems and Activism in 'Papers, Please' | 16 Jan 2014 // 2:00 AM

In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.

//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Further Explorations of the Zero

// Moving Pixels

"We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.

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