Patience (After Sebald)
//Reviews

'Patience (After Sebald)': Walking Back and Forward | 9 May 2012 // 12:40 AM

As colleagues, writers, and artists remember and read various passages from the book, you come to realize that none of their observations is quite the same as another, that none of them finds the same resonance or possibility in what they read.

//Mixed media
//Blogs

The Bric-a-Brac of Games

// Moving Pixels

"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.

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