Persona 3
//Blogs

The Power of Friendship While Being an Asshole, or the Doormat NPC | 20 May 2013 // 10:00 PM

Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should not uniformly trust the player’s engagement with the world, and it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding.

//Mixed media
//Blogs

In Motion: On the Emptiness of Progress

// Moving Pixels

"Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".

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