Persona 3
//Blogs

The Power of Friendship While Being an Asshole, or the Doormat NPC | 20 May 2013 // 11:00 PM

Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should not uniformly trust the player’s engagement with the world, and it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding.

//Mixed media
//Blogs

The Eye of Lenzi: "Gang War in Milan" and "Spasmo"

// Short Ends and Leader

"Two wide and handsome Italian thrillers of the 1970s.

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