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Prince of Persia: Sands of Time

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Monday, September 10 2012

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time'

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.


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