Prince of Persia: Sands of Time
//Blogs

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 11:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Mixed media
//Blogs

'The Chamber' Keeps the Drama and Suspense Going

// Short Ends and Leader

"The Chamber is the filmic equivalent of a fairground ride, the stimulation of emotion over ideas.

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