Prince of Persia: Sands of Time

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 11:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Mixed media

Considering Twitter: An Interview with App Artist Nora Reed

// Moving Pixels

"Twitter is a place where bots prevail. And where they don't rule, people, acting like bots, rule. This uneasy person-bot rapprochement offers a fertile space for artistic exploration.

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