Prince of Persia: Sands of Time
//Blogs

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 10:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Blogs

'Herald' Attempts the Troubled Waters of the Colonial Narrative

// Moving Pixels

"The “colonialism” at play is not between nations, rather it seems more interested in how it influences a man recently come of age.

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