Prince of Persia: Sands of Time
//Blogs

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 11:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Mixed media

//Blogs

"No Dollars in Duende": On Making Uncompromising, Spirited Music

// Sound Affects

"On the elusive yet clearly existential sadness that adds layers and textures to music.

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