Prince of Persia: Sands of Time
//Blogs

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 11:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Further Explorations of the Zero

// Moving Pixels

"We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.

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