Prince of Persia

The Sword Is Mightier Than the Gun | 27 May 2013 // 5:30 PM

In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.


Prince of Persia | 22 Jan 2009 // 2:00 PM

The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.

Prince of Persia: Warrior Within | 15 Mar 2005 // 6:00 PM

The enemies, no longer Middle Eastern sand demons, are now largely populated by females with a bondage fetish.


Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time' | 10 Sep 2012 // 10:00 PM

If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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