Monday, May 27 2013
In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.
Thursday, January 22 2009
The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.
Tuesday, March 15 2005
The enemies, no longer Middle Eastern sand demons, are now largely populated by females with a bondage fetish.
Tuesday, April 6 2004
With its Middle Eastern setting, Sands of Time deserves credit for allowing Western gamers the chance to experience a different cultural atmosphere.
Saturday, December 31 1994
Playing as the Prince is somewhat akin to controlling a fully rendered Jackie Chan.
Monday, September 10 2012
If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.