Thursday, January 9 2014
I may barely understand them. I might have hardly played them. They might not have been released in 2013. That doesn’t mean that these games weren't some of my favorite experiences of the year.
Wednesday, June 12 2013
Proteus shows that chasing a single definition of "video game" distracts us from more important things.
Monday, March 18 2013
Skyrim put us in Skyrim and Fallout put us in the wasteland, but simply "being" there gets muddled by all of the other elements that those games require of their players. Proteus is tapping into that ability of games to create a sense of immersion and little else.