Thursday, July 10 2014
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.
Tuesday, July 29 2014
Quest for Infamy attempts not just to ape the adventure games of old but to attempt a kind of storytelling that was not quite possible in an earlier era of game development thanks to the limits of technology.
Friday, July 18 2014
Is nostalgia an excuse for bad design? Is it even bad design if it's done on purpose to evoke nostalgia?