Radiant Historia
//Reviews

Radiant Historia | 27 Feb 2011 // 4:00 PM

A time consuming game that is ironically about effectively travelling through time.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

READ the article