Redshirt
//Columns

We Write Our Own Ends: Emergent Endings in Gaming | 17 May 2017 // 5:30 AM

There’s no such thing as a premature ending for a video game. There’s only your ending.

//Reviews

'Redshirt': Cynics in Space | 20 Jan 2014 // 1:45 AM

Redshirt is a game that tries to expose the narcissistic nature of social networks and near sociopathic behavior that such systems can compulsively create. But in trying to get the player to become an actor in a fictional online space, the game reveals itself as rather equally shallow.

//Blogs

Storytelling Engines: The Story Arc Has Ended and Yet the Game Keeps Going | 13 Apr 2016 // 3:00 AM

Adventurers come and go in some video games, meaning that sometimes the only narrative element that remains consistent in such games is the boss.

//Mixed media

//Blogs

"No Dollars in Duende": On Making Uncompromising, Spirited Music

// Sound Affects

"On the elusive yet clearly existential sadness that adds layers and textures to music.

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