Saint’s Row
//Reviews

Saints Row | 11 Feb 2007 // 3:00 PM

While Saint's Row gets much of the successful elements of Grand Theft Auto right, it is chiefly the next-gen shininess and slick graphics that are, perhaps, the only thing that developer Volition has in some sense "gotten wrong."

//Blogs

When Locomotion Becomes an Obstacle: 'Arkham Knight's Worst Design Decision, the Batmobile | 10 Aug 2016 // 3:50 AM

Arkham Knight actually features sequences in which Batman has to get his car somewhere and not the other way around.

//Mixed media
//Blogs

'Knee Deep' Has a Great Setting That Ruins the Game

// Moving Pixels

"Knee Deep's elaborate stage isn't meant to convey a sense of spatial reality, it's really just a mechanism for cool scene transitions. And boy are they cool.

READ the article