Saint’s Row
//Reviews

Saints Row | 11 Feb 2007 // 3:00 PM

While Saint's Row gets much of the successful elements of Grand Theft Auto right, it is chiefly the next-gen shininess and slick graphics that are, perhaps, the only thing that developer Volition has in some sense "gotten wrong."

//Blogs

When Locomotion Becomes an Obstacle: 'Arkham Knight's Worst Design Decision, the Batmobile | 10 Aug 2016 // 3:50 AM

Arkham Knight actually features sequences in which Batman has to get his car somewhere and not the other way around.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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