Séance
//Reviews

Séance (2004) | 22 May 2005 // 8:00 PM

As Koji and Junco drift apart, not only is their dialogue minimal, but they also appear repeatedly framed by windows and doorways.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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