Tuesday, October 8 2013
There is no element of Silent Hill that would pass muster nowadays and that hasn’t been infinitely improved upon in the ensuing decade plus since the game's release. And yet, were this game to come out today, instead of twelve years ago, I’d want it to be exactly same as it is.
Thursday, June 20 2013
The multiple dimensions of Silent Hill are dangerously close to becoming predictable, but Downpour knows when to adhere to series conventions and when to avoid them.