Singularity
//Reviews

'Singularity': The Time Is Out of Joint | 11 Jul 2010 // 5:00 PM

These platforms are just there in the middle of dockyards and on the backs of trains for no other reason than for you to do this cool game thing. Every time that I saw one, I groaned as I was snapped out of the story by its iron fisted lack of subtlety.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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